![]() ![]() “ Join our growing DiscordVisit Discords server and share your ideas and experience with us. How are you planning on involving the Community in your development process? “Price is expected to change after Early Access and maybe even during EA.” Will the game be priced differently during and after Early Access? Enemy ragdoll and puppet bodies, hand physics.Deadly spikes, grinders and other gory activities.Grab and fight enemies with anything, shoot off their limbs.Over 30 legendary firearms and dozens of non-cleave weapons.What is the current state of the Early Access version? AchivementsAdding complex progression will help us to bring lots of crazy gory achivements.” More progressionNew unlockables and new point system - art of kill points! Use them to unlock new things in Sandbox. New ArenasNew places that will present different game situations. ![]() If things won't be so well, we'll have to do it in more narrative way on more simple arenas. We have great ideas for story locations and already doing preproduction. Story ModeWe are working out two solutions right now, it really depends on how well the game will be shipped. New enemy models to get top-notch optimisation and new gory possibilies. Shield Guy - Protector of shooters, can make a wall if many come together. New enemy types, models and AI Cultist - New enemy type to make fights in close quarters more violent and agressive. The results are pretty good, but we need to improve some aspects and fix some crazy bugs. You can turn AI on/off and become your own HK-movie action hero! Knives and other cleave weaponsThis is one of our most important goals and we plan to implement this asap. “During further months we will add the following locations, activities and things: SandboxPlace where you can spawn and have fun with every object or person in game. How is the full version planned to differ from the Early Access version? Stay tuned and join our communities as we plan to publish a Roadmap soon.” This transfer should happen during Q3-4 of 2022. “On launch Hard Bullet was quite a simple game, but today we have one of the most complex physics-based action shooter setups in VR and such systems need a lot of effort to manage.Īfter we finish all the things that affect gameplay, gunplay, performance and AI, we'll be ready to move further to Story/Progressive mode. We are a small devoted team and need all the support we can get!”Īpproximately how long will this game be in Early Access? “As the Alpha and Beta showed us - community helps to form a better experience. ![]()
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